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25 Game Reviews

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Gold Award's in the bag

Shouldn't you credit Lost Garden in there somewhere? (sorry if you did and I missed it)

Anyway, congratulations man, you may just be the first person to win Danc's gold award. This turned out great. The "bird lure" was an excellent touch. I caught it totally by accident.
I think the ocean runs out of big fish a little too fast. It kinda sucks to have caught 4 big fish and then have to go back to the medium lure because you can't find any red guys anymore. Are the fish breeding? (I mean, if you leave them along long enough, do more show up?)
Umm... the fourth buoy was a little hard to reach, though maybe that's just because I was having a hard time with the timing.

Anyways, all in all, great job.
Next I wanna see Play with your Peas ^^

LunaDrift responds:

Danc didn't ask for credit. There are no credits in the game for the designer, musician or developer.

I'm going to look into the fish respawning. They currently don't, so you have to be a bit careful with your money to finish the game and not just patient.

Thanks for your comment and I'll get around to the other comments when I have more time :)

Pretty good game.

What's with all the people giving either 10's or 0's?

You've got a pretty good game here. At least I found it pretty addictive, though I can definitely see how it would get pretty frustrating.
My first suggestion is that you work on graphics. That dull gray gets pretty boring pretty quickly. Things don't have to be bright and cheerful, but even just a little brown would really help. I would suggest making some simple backgrounds, maybe a few different gradients blended together and blurry, and perhaps having the background change every level, or every few levels. Maybe a distinct progression from one color to the next as the game goes on or something.

Also, you could play around with difficulty levels. Maybe make an easy mode where the bouncy balls move slowly and the game ends after level 10, etc. For future games, choosing differently sized playing areas could prove interesting.

Sonic's Jealous

Fancy Pants is everything Sonic the Hedgehog wishes it were. It is seriously giving Yoshi's Island a run for its money as my all time favorite platformer.
You sir, are freaking awesome. It's amazing how much you improved on an already awesome game. I think my favorite new addition is wall jumping up oil slick walls, although the whole running up a wall or on the ceiling for over four seconds was pretty freaking sweet as well.

Hey, are you making more Fancy Pants? I think I might like to make a stage for world 3.

Excellent first project

This is a pretty ambitious project. I can tell you're really putting your flash skills, and flash itself, to the limit. There's a ton of depth here, and your level designs are really great.
As far as design goes, this is really good.

However, there are some serious technical issues. The collision recognition is seriously screwed up. For example, I immediately lost two lives to Rainbow Ride because Mario falls straight through the cloud at the beginning. You have to use FLUDD right away to be able to stand. This problem is most prevalent on cloud platforms and on vertically moving platforms.
Also, the jumping animation is kinda choppy, and the jumps happen quickly. It's hard to control, and compounded with the collision problems you can take a lot of sudden falls. In the early levels FLUDD makes up for this, but it doesn't cut it later.
(I'm not sure what to suggest, though. I know how difficult this kinda stuff can be, and I'm not that experienced in programming.)
All in all, the fact that you can make a game this deep and interesting despite its glitches really says a lot about your design.

Frickin' Awesome

I must say, you have made one very awesome video game here. This could have easily passed on the Super Nintendo. In fact, it might still pass on the GBA or PSP. All the images look very good and very distinct, for the most part without the typical "flash vector graphics" style. I love having a choice between three different weapons (Purple Laser with homing missiles rules all!) although it might be nice to see a little more variety in some of the weapons.

Overall, a very well-made and gratifying shooter.

Age 38, Male

Animator, Indie Dev

FIEA

Oakland, CA

Joined on 1/3/05

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